fantasy

SKYFORGE PRODUCER SAYS CURRENT SERVER INSTABILITY IS ‘NOT ACCEPTABLE’

If you were hoping that Skyforge had left its earlier server issues behind and a glorious new future awaited it free of queues, disconnections, or lag, we have some bad news for you. Another rash of server problems have hit the game, and producer Aaron Biedma wrote a brief letter to the community last night stating that the current state of the servers for the game is simply unacceptable.

Fixing the problem will require setting up additional server hardware and upgrading both the game’s client and the server software to provide greater stability. Of course, the process of upgrading all of this will result in more instability and maintenance, so it’s one of those “big picture” things. Still, if the net result is that Skyforge can move on to a better and less server-crippled state, that’s a net positive.

And if you don’t think so, maybe you’ll be soothed by the promise of “special in-game gift[s] to thank players for their ongoing patience and understanding as the team weathers these growing pains.”

 

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CAMELOT UNCHAINED’S JACOBS OFFERS PROGRESS REPORT, PRAISE FOR HIS DEV TEAM

Camelot Unchained’s traditional Friday update has been published, and CityState’s Mark Jacobs has a lot to talk about on the heels of the recent beta delay announcement. He says that less than 50 of the game’s 22,000 backers opted for a refund after the news, though a handful of those were higher end pledges. The good news is that those limited rewards will be made available again to founders.

Further good news takes the form of Beta 1 backers being granted access to extended alpha as of today.

This afternoon’s update also recaps CityState’s recent livestreams, and Jacobs says that work is proceeding “quite nicely on all tech fronts, from our stance editor to our animations, particle effects, etc.” Finally, Jacobs praises his dev team for its work thus far in building an engine from scratch and staying under budget. “Maybe it’s time that I began to emphasize the great progress a small, underfunded (by typical MMORPG standards) and young (well, not me) team has made on delivering not only an engine, but a game, albeit in the early stages; and a standard for treating our backers that is, IMO, the best in the industry,” he writes.

 

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