Snail Games to return to hardcore MMO game has a new game announcement

Snail Games USA Today mobile gaming market lifted the lid following years of exploration, some of the incredibly exciting project in the MMO space. Their roots are the most popular MMORPG game snail game developers have confirmed that the United States aimed at hardcore gaming on the PC market, the new project.

Unreal Engine 4 and developed a sequel to martial arts, the first new American launch title game snail’s age is popular martial arts era II. As a martial arts II hardcore sandbox MMO experience before the age built on the success of a more immersive environment, better detailed textures, new visual effects, new role players a host and a giant sandbox in the world. to explore and conquer.

Snail Games from the United States, Age of Sail II another sandbox title: Pirates Sail survival is the sequel to the popular era, allowing the player to experience the pirate ship and the lives of custom-designed, user-controlled fleet, base construction.

Last but not least is the savage horizon. Stone sea snail game CEO, said: “If we say that human resource configurations Online is a high degree of freedom of the virtual community, savage horizon will be a virtual reality world.” Save Horizon will have a huge 15,000 miles of game world players can build cities, destroy the enemy, fighting fantasy creatures, and joined the order and disorder control ending battle between the factions.

More details will soon be introduced, but all three games played in the last half of 2016.

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The latest avatar shroud early release adds multiplayer

He advanced on one of the old suits of armor, gripping the sword firmly. “Hoy!” he called, wishing it was one of the disgusting green monsters that had been such a thorn in his father’s side for so long. He drew himself up to his full height, and lifted the tip of the sword to the suit of armor’s throat.

Players will have the opportunity to work with other players as Portalarium and Richard Garriott’s latest set of features in earlier versions of the company’s highly anticipated fantasy role-playing game Interactive

Shroud proponents Avatar ™ fantasy role-playing game Richard Garriott getting another chance to try some of the game’s new features Portalarium open today to get early release # 3. First, players will now be able to with other players in the shroud of the virtual world, through a number of social systems, including chat and expressions exchanges. Supporters These are some of the latest features for the team to continue to provide an early version of the content of the new crowd-funded projects unveiled each month.

“It is nearly a year since we first announced the Avatar Shroud begin our Kickstarter launch,” Portalarium’s® creative director and co-founder Richard Garriott said. “In the last eight weeks we have asked our supporters to enter the world, so they can experience firsthand our progress. The momentum is building, and now we have the opportunity to see our multiplayer gaming, test stand up. These short three to four days test allows us to see how we do, and close the loop with our fans, so we can make the game they want, what we want. ”

Other new features released earlier this month is increased, when the player touches “F” key, In the “Add as Friend” menu. There will also be a new village to explore, BMW, which in addition to the previously announced owl head Kingsport, provides a virtual world where growth will

Continue to expand with each subsequent release in 2014. There is also increase the distinctive features of version 3 and get businesses should give players who like to create their own opportunity to craft and sell items to their heart’s content. By the poet’s circle, a player runs guild bard version 3 produced by the community also includes several songs.
Notes supporters downloaded version 3 client, install, then play and interact with New Britain are located here: download, install the game.
Avatar shroud is a multiplayer fantasy role-playing computer, a spiritual successor to Richard Garriott previous works in the genre. It is expected to launch at the end of 2014 which is a source of funding and crowd-game crowd solidarity has raised more than $ 3.2 million supporters so far. For more information about the game and become supporters of the project.

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Eternal Crusade creative director left the project

Varian sobered as he hung up his leather chest piece. “My father tried to protect me, too. Didn’t work. The realities of life have a way of intruding.” He looked at Arthas. “I’m trained to fight. I’m not trained to teach fighting. I might hurt you.”

David Ghozland, creative director of Warhammer 40,000: Eternal Crusaders, leaving the project. In the eternal crusade forum, he said the following communities:

Warhammer 40,000 I leave today I tell you a heavy heart: the eternal crusade. I have been honored to be your creative director in the past 2 years. I gave up as I can on this project, I was proud of what the team within the project limits can be achieved. I know there will be a lot of left nearly α and the team have a credible plan to provide a great game, next year. I do not know what I what to do next, but there are many exciting opportunities, I am currently considering. I want to thank you and Warhammer 40,000: Eternal firm support punitive expeditions, and for the journey experience and emotion. See you soon in closed alpha battlefield!

Ghozland has been completed on schedule in his employment projects amazing job, and I’m sure he will be community and other members of the team are not to be missed. For those of you who do not know, Warhammer 40,000: Eternal Crusade for the upcoming sci-fi MMO third-person shooter based on Games Workshop Warhammer 40,000 setting company. Game closed beta will be available only to founder, he emphasized the dedication and involvement of team founder’s intentions in the development process. Games will be available to the public in 2016.

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Black Ops 3 announces the annual pre-order beta dates

As usual with the upcoming Call of Duty: Black Ops 3, there will be some multiplayer beta dates for those who’ve opted to pre-order the game. Today, Activision announced what those dates would be.

On PC, the multiplayer beta will run from 26 August to 30 August (presumably inclusive of those dates, though the press release isn’t absolutely clear.)

The actual maps and modes to be included in the beta haven’t been revealed yet, because, while it would be simple for them to do so, drip-feeding information like this ensures that Activision get to keep Call of Duty: Black Ops 3 in the news more often.

However, they are generous enough to mention that the beta will allow players to “[use the] new momentum-based, chained movement system, find the perfect Specialist to fit their play style [and] get a feel for the new multiplayer maps.” Again though, only if you take the fairly hefty risk of pre-ordering.

 

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Life is Strange Episode 4: Darkroom nearly developed

The fourth episode of the rather excellent Life is Strange will launch on 28 July, Square Enix has announced.

Darkroom, as this penultimate episode is titled, starts the episodic adventure rapidly moving towards its conclusion. The mystery surrounding Rachel Amber’s disappearance is coming into focus, but with the disastrous storm of Max’s dreams approaching, there’s not long left to figure out what’s going on.

You can see the launch trailer (which doesn’t seem particularly spoiler-y to me, though I haven’t played the third episode yet) below. It’s actually rather good, managing to get some tension across without explicitly spoiling anything. Or, well, not that I could see.

Life is Strange‘s fourth episode launches next Tuesday.

 

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SKYFORGE PRODUCER SAYS CURRENT SERVER INSTABILITY IS ‘NOT ACCEPTABLE’

If you were hoping that Skyforge had left its earlier server issues behind and a glorious new future awaited it free of queues, disconnections, or lag, we have some bad news for you. Another rash of server problems have hit the game, and producer Aaron Biedma wrote a brief letter to the community last night stating that the current state of the servers for the game is simply unacceptable.

Fixing the problem will require setting up additional server hardware and upgrading both the game’s client and the server software to provide greater stability. Of course, the process of upgrading all of this will result in more instability and maintenance, so it’s one of those “big picture” things. Still, if the net result is that Skyforge can move on to a better and less server-crippled state, that’s a net positive.

And if you don’t think so, maybe you’ll be soothed by the promise of “special in-game gift[s] to thank players for their ongoing patience and understanding as the team weathers these growing pains.”

 

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CAMELOT UNCHAINED’S JACOBS OFFERS PROGRESS REPORT, PRAISE FOR HIS DEV TEAM

Camelot Unchained’s traditional Friday update has been published, and CityState’s Mark Jacobs has a lot to talk about on the heels of the recent beta delay announcement. He says that less than 50 of the game’s 22,000 backers opted for a refund after the news, though a handful of those were higher end pledges. The good news is that those limited rewards will be made available again to founders.

Further good news takes the form of Beta 1 backers being granted access to extended alpha as of today.

This afternoon’s update also recaps CityState’s recent livestreams, and Jacobs says that work is proceeding “quite nicely on all tech fronts, from our stance editor to our animations, particle effects, etc.” Finally, Jacobs praises his dev team for its work thus far in building an engine from scratch and staying under budget. “Maybe it’s time that I began to emphasize the great progress a small, underfunded (by typical MMORPG standards) and young (well, not me) team has made on delivering not only an engine, but a game, albeit in the early stages; and a standard for treating our backers that is, IMO, the best in the industry,” he writes.

 

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